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Freelog 100
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FreelogNo100-NovembreDecembre2010.iso
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Musique
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Clementine
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ClementineSetup-0.5-rc1.exe
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projectm-presets
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Krash - War Machine (Shifting Complexity Mix).milk
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INI File
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2010-09-05
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3KB
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91 lines
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=0.999996
fWaveSmoothing=0.750000
fWaveParam=-0.499900
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.100000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.800000
wave_g=0.200000
wave_b=0.200000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.100000
ib_size=0.500000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=warp=0;
per_frame_2=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
per_frame_3=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.522));
per_frame_4=wave_g = wave_g + 0.4*sin(time*1.731);
per_frame_5=ob_r = above(bass_att,bass)*(bass_att-bass)*4;
per_frame_6=volume = 0.3*(bass+mid+att);
per_frame_7=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_8=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_9=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_10=peakbass_att = max(bass_att,peakbass_att);
per_frame_11=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_12=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_13=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_14=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_15=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_16=beatcounter = beatcounter + beat;
per_frame_17=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
per_frame_18=mode2 = if(beat,(mode2 + rand(7) + 1)%8,mode2);
per_frame_19=mode3 = if(beat,(mode3 + rand(7) + 1)%8,mode3);
per_frame_20=q1 = 2*mode-1;
per_frame_21=q2 = mode2 + 2;
per_frame_22=q3 = 1/q2;
per_frame_23=q4 = mode3 + 2;
per_frame_24=q5 = 1/q4;
per_frame_25=wave_x = (rand(q2)+0.5)*q3;
per_frame_26=wave_y = (rand(q4)+0.5)*q5;
per_frame_27=decay = decay - 0.1*equal(frame%50,0);
per_pixel_1=cx = ((0&(x*q2-0.5))+0.5)*q3;
per_pixel_2=cy = ((0&(y*q4-0.5))+0.5)*q5;
per_pixel_3=rot = rot*pow(-1,(0&(x*q2-0.5)) + (0&(y*q4-0.5)))*q1;